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Nombre de messages : 17470
Date d'inscription : 31/12/2005
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Re: Star Wars Battlefront II

le Mer 13 Déc 2017 - 7:41
le solo franchement sympa, mais c'est plus pour dire qu'il y en a un
en 4 h et le mode le plus dur ( qui l'est pas franchement )
donc si c'est juste pour le solo attends les 20 eur et franchement ça va arriver vite, il est déjà à 35 eur dans mon auchan Wink
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Localisation : Dans un trou de Hobbit, en France
Date d'inscription : 25/12/2017
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Re: Star Wars Battlefront II

le Lun 19 Fév 2018 - 19:35
Mise à jour aujourd'hui.

Un nouveau mode de jeu temporaire, trois nouvelles apparences pour Luke, Leïa et Han Solo et divers équilibrages.

Dans le détail, en anglais.

Spoiler:
Heroes and Villains Balancing:
Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.
Jet Pack - Jet Pack controllability improved
EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4
EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8
EE-3 - Increased End Damage from 20 to 25
Increased damage drop-off start distance from 15 to 20 meters
Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.
Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack
Droid Stun - Reduced the time between the ability activation and shock
Reduced the damage from 50 to 40
Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.
Relby V-10 - Reduced recoil from 5 to 2.2
Explosive Traps - Reduced damage from 80 to 76 per trap
Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers
Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.
Mind Control - Reduced Mind Control radius from 20 to 18 meters
Insight - Reduced Insight radius from 50 to 30
Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)
Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.
Pull - Reducing Pull recharge time from 25 to 20 seconds
Freeze - Reducing Freeze recharge time from 25 to 24 seconds
Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active
Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.
Increased Luke's sprint speed by .6 meters/second
Increased Luke Health from 700 to 750
Increased Health Regeneration rate from 50 to 110
Decreased Regeneration delay from 5 to 2.7
Decreased Max Regeneration amount from 250 to 200
Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check
Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.
Stun Grenade - Reduced the shock time from 1.6 to 1 second
Reduced Bowcaster side projectiles explosive damage from 25 to 21
Reduced furious Bowcaster side projectiles explosive damage from 12 to 10
Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.
Lightsaber - Increased damage from 80 to 115
Barrier - Added the functionality to break out of immobilizing effects on activation
Unleash - Increased energy holding time from 0.7 to 0.9 seconds
Unleash - Increased angle from 40 to 45 degrees.
Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190
Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.
Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds
Smoke Grenade - Reduced recharge time from 15 to 14 seconds
Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.
Focused Rage - Vader now receives 200 temporary bonus health when activating the Focused Rage ability
Reduced max health from 900 to 800
Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.
Staff Strikes - Increased the animation speed of the ability
Staff Strikes - Increased the transition speed between each strike
Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike
Heroes and Villains Bug Fixes:
Lightsaber closers are deactivated while blinded
Fixed an issue where you would be in a "stun" state forever.
The maximum stun duration is now 5 seconds
Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when "For the Hunt" was activated while his Jetpack fuel was depleted
Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used
Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used
Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time
Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power
Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used
Classes, Special Units, & Infantry Combat:
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.
All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
All Troopers have now received two default emotes.
Reduced the time it takes until you can shoot after executing a melee attack
Assault - Vanguard Shotgun - Lowered start damage per bullet from 14 to 12
Assault - CR2 - Fixed an issue with inconsistent Super Success triggers compared to other blasters
Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage from 20 to 16
Milestones:
Milestones are now claimed automatically upon completion!
"Making an Impression" - Changed criteria from 25 to 10 kills
"Starting Heavy Training" - Changed criteria from 10,000 to 2,500 score
"Stay True" - Changed criteria from 40 to 20 kills
"Starting Assault Training" - Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”
Location Design Balance Changes:
Kamino - Phase 1 and 3 in Galactic Assault has been made easier for attackers
Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers
Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT
Naboo - Phase 2 of Galactic Assault has had balance tweaks
Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward
Location Design Bug Fixes:
Jakku - Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions
Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST
Jakku - Fixed several collision issues
Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break
Endor - Fixed a bug in Strike where players could spawn outside the combat area
Crait - Added delay before attacker spawns are moved forward in Galactic Assault
Crait - Fixed several collision issues
Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1
Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase
Kashyyyk - Fixed an issue where players could get stuck between containers
Kamino - Mobility improvements on platform ledges
Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas
Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk
Fixed various collision issues across all locations
Fixed issues where players could get outside the intended play areas of various locations
Fixed an issue where AI units would move through objects in Arcade
Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it
General Improvements and Bug Fixes::
Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
Increased Credit payout for duplicate items
- Common – From 200 to 300
- Uncommon – From 400 to 600
- Rare – From 800 to 900
- Epic – From 1200 to 3600
Increased the glow of blaster bolts to make them look more vibrant
Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%
Reduced the stretched bloom effect for a clearer image
Improved the glow, thickness, and lighting of lightsabers
U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly
Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke
End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault
Fixed an issue where the wrong loading screen would be seen when loading a level
Fixed an issue where some menu options would disappear under certain conditions
Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade
Fixed an issue where the AT-RT Repair ability did not work correctly
Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero
Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall
Fixed an issue where the AAT would take too much damage when colliding with surrounding objects
Fixed an issue where Turrets and Grenades could inflict damage after the round ended
Fixed an issue where players would not receive Score for grenade kills made after their character had died
Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar
Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains
Fixed an issue where players could equip class specific Star Cards to other classes
Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap
Fixed an issue where Brawler boost card didn’t refresh some ability cards.
Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location
Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder
Fixed an issue where the character would disappear on the client after combat rolls
Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy
Fixed an issue where AI troopers in Arcade would constantly melee attack each other
Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon
Various bug fixes in Arcade
Several performance and stability improvements
Fixed several localization issues
Various UI improvements and bug fixes
Trooper Crate cost decreased from 4000 to 3000 Credits
Known Issues:
Yoda does not break out of several immobilizing abilities when using Presence
Darth Vader's Punishing Grip Star Card effect is not applied when Choke is used
Finn’s targeting marker from Dead Eye will sometimes persist after the ability effect has ended
Emperor Palpatine’s first basic and secondary attack deal no damage
Yoda’s Feel the Force Star Card description is incorrect
Yoda’s Master of the Force Star Card does not work as intended
Rey's Mind Trick ability can affect players further than intended
Rey’s Far Sight Star Card is increasing Insight ability range more than specified in the Star Card
EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification
If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.

À noter que le jeu s'organise autour de saisons qui apportent du contenu et des événements. La saison 1 est sortie le 13 décembre avec comme thème "Les Derniers Jedi". (Nouveaux héros/ Capitaine Phasma-Finn. Nouvelle carte/ Crait. Nouveau vaisseau héros et divers équilibrages.)
Une récente mise à jour a apporté un nouveau vaisseau héros et d'autres équilibrages.

La saison 2 sortira très prochainement. Plus d'infos à venir...
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Date d'inscription : 25/12/2017
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Re: Star Wars Battlefront II

le Mer 21 Mar 2018 - 20:13
Mise à jour !

-Un tout nouveau système de progression
-Rapatriement de Battlefront I ---) Palais de l'administrateur - Bespin
-Divers équilibrages

Dans le détail, en anglais.

Détail de la mise à jour 2.0:


Heroes and Villains Balancing:

Iden Versio
Iden was in need of a power increase so we decided to focus a lot on her for this Update while we watch the results of the previous Update’s impact on other
Heroes.
GENERAL
Increased Base health from 550 to 650
Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50
DROID SHIELD
We made a small improvement to the Droid Shield as we felt it's wasn’t active long enough. This tweak should make it very viable.
Increased active time from 10 to 12 seconds
PULSE CANNON
Iden’s Pulse Cannon has been slightly re-worked for this Update. We improved it a bit for now but we would like to re-work this ability further in the future. It now fires faster so to compensate we reduced its base damage. The zoomed-in, long range damage should feel rewarding and we wanted to push the weapon’s use in that direction. As a result we’ve reduced the explosive damage but increased the weapon’s accuracy to make it more of a skill weapon. Additionally, we’ve gone back to an earlier design idea where we wanted Iden to more freely swap between the TL-50 and the Pulse Cannon – this will make Iden feel a bit more versatile.
Reduced the recharge time from 5 to 1 second
Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)
Decreased the time to full power from 1.25 to 0.6 seconds
Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)
Reduced the recoil of the weapon
Reduced the start damage from 100 to 40
Reduced the end damage from 150 to 100
Reduced the start damage distance from 125 to 30 meters
Reduced the end damage distance from 150 to 50 meters
Reduced the explosive damage from 80 to 20
HOT SWAP – Star Card
This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes. With the Pulse Cannon rework, the old version became obsolete. We know that players want more Hero Star Cards that regain health and we will investigate adding more, but this felt like it was a good fit for Iden's Droid. We'll monitor the balance of this Star Card until the next Update.

Boba Fett
JETPACK
We've heard the comparison to an F-15 and also heard that the maneuverability of Boba Fett’s jetpack is very well liked. With this tweak the speed is slightly reduced, but he should still feel fast and powerful when played.
Reduced the forward thrust speed of Boba's Jetpack slightly
HEALTH
While reducing Boba Fett's jetpack forward speed, we also wanted to revisit his health as it's the lowest currently and doesn't feel correct for a hero – even a flying one.
Increased Base Health from 500 to 550

Leia Organa
Leia’s hair has been updated to match her outfit
We're happy with Leia's current gameplay but will look at her SQUAD SHIELD for Heroes vs. Villains in the future. She is a very approachable character for new players. That said we'd like to push her more into a control-the-battle style of gameplay. We decided to bump up her health regeneration to keep her base health on the same level as other blaster-wielding Heroes as well as give her more of a chance to keep in the fight.
Increased maximum health regeneration for Leia from 150 to 200
Decreased health regeneration delay from 5 to 4.5 seconds

Han Solo
Han is hard to master and him having at low health without much defensive abilities made him quite vulnerable.
Increased base health from 600 to 650
Fixed an issue where Han Solo's DETONITE CHARGE didn't explode mid-air

Darth Vader
Fixed an issue where Darth Vader's PUNISHING GRIP Star Card wasn't correctly applied.
Fixed an issue where Darth Vader's SABER THROW ability could go through a wall on Takodana

Emperor Palpatine
Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn't grant the correct amount of health after being used

Chewbacca
STUN GRENADES can no longer be activated while other abilities are activating

Rey
While using INSIGHT, a circle shouldn't appear under Rey for other players when activated

Yoda
The area of effect should now display properly when the UNLEASH ability is triggered
Fixed an issue where Yoda didn't break out of immobilizing abilities when using PRESENCE

Finn
Fixed an issue where the UI marker for Finn's DEADEYE ability would persist after the ability had ended
Fixed an issue where weathering effects weren't working on Finn

Lando Calrissian
Fixed an issue where players were unable to spawn as Lando Calrissian if Han Solo was being played

Classes, Special Units, & Vehicles:

Assault
Fixed an issue where weapon cooling was not working correctly for weapon mods

Officer
GENERAL
Fixed an issue where Increased Cooling provided higher cooling reduction than intended
Tweaked description of Homing Shot to clarify that it can fire multiple rockets, rather than just one
Fixed an issue where weapon cooling was not working correctly for weapon mods
Default Pistol
Reduced end damage from 20 to 17
SE-44C
Reduced amount of shots that can be fired before overheating from 25 to 17
Reduced how many shots can be fired before overheating when Increased Cooling mod is equipped from 49 to 25
Reduced end damage distance from 40 to 30 meters
OFFICER’S PRESENCE
Flattened the points given to an Officer with OFFICER’S PRESENCE, regardless if the aura affects 1 or 19 allies.
Point payoff with OFFICER’S PRESENCE was stacking, meaning an Officer standing in a choke point can farm thousands of Battlepoints without effort. To fix this, we've removed this stacking rule.
TURRET
The Turret now spots enemies when it acquires them and primes to fire. The spotted enemy is only visible to the officer who owns the turret.
Specialist
THERMAL BINOCULARS
Enabled spotting logic, IMPROVED THERMAL BINOCULARS increase the time an enemy is spotted
Added 25 point scoring event per enemy spotted
GENERAL
Fixed an issue where weapon cooling was not working correctly for weapon mods

Heavy
Fixed an issue where it was possible to use the SENTRY ability in first person
Fixed an issue where the sound could get stuck on the SENTRY ability
Fixed an issue where weapon cooling was not working correctly for weapon mods

Aerials
Fixed an issue where the IMPROVED ROCKET LAUNCHER Star Card didn't reduce recharge as intended
Fixed an animation issue that caused Aerials to incorrectly roll when dashing
We've updated the description of each of the Aerial units to more clearly differentiate them from each other. Jump Trooper --> Imperial Jump Trooper & First Order Jump Trooper. Rocket Jumper --> Rebel Rocket Jumper & Resistance Rocket Jumper

Enforcers
Fixed an issue where the Death Trooper wouldn't see a white outline on enemies that have been affected by their SONIC IMPLODER’s blinding effect
Fixed issue where the explosion radius of the SONIC IMPLODER wasn't improved by the EXPLOSIVE EXPERT Star Card

AT-ST
Fixed an issue where the AT-ST’s GRENADE LAUNCHER would fail to trigger after having been activated

Game Mode Changes:

Galactic Assault

Takodana
Re-worked the defender spawns in Phase 2, moving them closer to the objectives
The price of the AT-ST on Takodana has been increased from 1500 to 2500

Kashyyyk
Re-worked the defender spawns in Phase 3, moving them closer to the objectives
The LAAT respawn time has been increased to 30 seconds
Fixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect state

Deathstar II
Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions

Tatooine
Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawned
Attacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attack
Defender spawns in Phase 3 have been moved closer to the objective to make it easier to defend
Introduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailing
Adjusted frequency with which the alternative light settings appear

Kamino
Increased price of LAAT on from 400 to 1000
LAAT respawn has been increased by 30 seconds

Jakku
Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds

Endor
Updated and re-introduced the daylight setting
Adjusted frequency with which the alternative light settings appear

Blast
Improved spawn zones for Blast on Starkiller Base

Starfighter Assault
Starfighter splash damage against troopers reduced by 50% to prevent excessive targeting of troopers.
Fixed an issue where the MVP screen would continuously shake

Jetpack Cargo
Various improvements to UI clarity, issues for players joining mid-round, and respawn issues with the cargo

Arcade
Fixed an issue where AI could sometimes become static and not recognize the player
Fixed an issue where Milestones in the end-of-round were missing after completing a Mission
Fixed an issue where the battle settings were overlapping with the loading screen in Arcade
Solved an issue where Captain Phasma’s visual environment was applied to both players when playing splitscreen
Fixed an issue where it was possible to avoid the AI on Death Star II
Misc. fixes to areas where Boba Fett was able to fly out of reach of the AI
Fixed an issue where the AI would clip into a building on Tatooine
Fixed an issue where lighting would break on the guest screen when playing Duel on Crait
Fixed an issue where tickets were incorrectly counted if players fell off the map when playing Versus on Kashyyyk

General Improvements and Bugfixes:

Fixed a few areas where the player could get stuck when playing in parts of Mos Eisley
Improved terrain collision on Mos Eisley, to prevent issues with the camera shaking when not intended
Fixed a few areas where the player could get stuck in the interior of the Hoth base
Improved collision for structures on Starkiller Base
Improved collision on Kamino to prevent players from reaching unintended areas
Improved collision for the cave entrance on Crait
Fixed a few areas where the player could get stuck when playing on Naboo
Fixed a few areas where the player could get stuck when playing on Endor
Improved collision on Yavin structures and trees, to prevent the player from getting stuck
Fixed a few areas where the player could get stuck when playing on Kashyyyk
Fixed an issue where it was possible for a user to equip Star Cards on a locked slot
Fixed an issue where the Star Cards were displayed with low opacity after spawning
Fixed an issue where the user was prevented from joining a group and a server if already in a different group on a different server
Fixed a front end issue where the yellow "new" marker was incorrectly displayed
Fixed an issue where the milestone "Heights of Greatness" didn't track properly
Fixed an issue where the "Double Your Efforts" challenge was incorrectly translated
Solved a lighting issue that caused black rocks on Endor
Solved an issue where the UI elements could start flickering if the player resized the game window
Fixed an issue where the Aerial units weren't properly translated
Misc bugfixes and improved animations for living world creatures on Endor
Fixed an issue where Heroes were able to enter vehicles after a trooper had exited
Fixed an issue where the game could get stuck in an unresponsive state if the user performed sign-out and sign-in actions repeatedly
Fixed an issue where the game would occasionally freeze when navigating to the Collection tab in the front end
Fixed an issue where loading screens unintentionally caused a high load on some graphics cards
Fixed an issue where the player would sometimes lose their loadout when continuing a mission in the Campaign
Resolved various crash issues
Added Ansel support for Nvidia graphics cards in Arcade
Added pre-compilation of shaders on DX12 to reduce stutter during gameplay. This can be seen in the loading screens when this process takes place.

Known Issues:

Endor Galactic Assault – The AT-AT incorrectly has friendly fire turned on when shooting the hangar gates
Darth Maul’s SABER THROW ability does not always hit its target
Decals aren’t properly applied to the terrain on Crait
Legs may clip when characters are rotating
Headshot scoring event isn't tracked in the event log
The XP bars are not animating at the end of a match
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Re: Star Wars Battlefront II

le Jeu 22 Mar 2018 - 12:41
Toujours pas d'annonce de missions en VR... Evil or Very Mad
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Re: Star Wars Battlefront II

le Jeu 22 Mar 2018 - 21:54
Retour du mode cargaison jetpack pour une durée limitée, possibilité de débloquer une apparence exclusive pour Leïa pendant trois jours.

gorack zahm a écrit:Toujours pas d'annonce de missions en VR... Evil or Very Mad

Ils ont clairement d'autres priorités pour le moment, à mon avis. Wink
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Re: Star Wars Battlefront II

le Dim 22 Avr 2018 - 11:18
-Nouveau mode de jeu temporaire : Chasse Ewok (Stormtrooper vs Ewok)
-Ajout d'une cinquantaine de nouvelles apparences
-Divers équilibrages
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Re: Star Wars Battlefront II

le Jeu 17 Mai 2018 - 16:34
-Menu entièrement repensé
-Chasse Ewok devient permanent
-Nouveau mode : Confrontation héroïque (Héros 2vs2)
-Rapatriement de Battlefront I ---) Palais de Jabba - Tatooine
-Nouvelle apparence pour Leia (Boushh) et Lando (Skiff)
-Divers équilibrages
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Re: Star Wars Battlefront II

le Ven 8 Juin 2018 - 1:09
Voici une vidéo présentant le futur contenu, disponible le 12 Juin.



Sachez par ailleurs que des informations importantes concernant le futur du jeu seront dévoilées le 9 Juin lors de l'EA Play, l'E3 de EA ! Wink
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Re: Star Wars Battlefront II

le Sam 9 Juin 2018 - 23:34
Le jeu est relancé ! C'est génial toutes ces annonces ! CLONE WARS ENFIN !  

À venir cet été :

-Un nouveau système d'escouade
-Deux nouveaux modes : -Combats de vaisseaux héroïques
-Une sorte de "conquête" (points à attaquer et à défendre) qui comprendra l'attaque de vaisseaux capitaux ! (Gros mode de jeu)
-Une nouvelle map (très grande, la plus grande du jeu) : Géonosis !
-Quatre nouveaux héros, tous issues de la prélogie : Général Grievous, Obi-Wan Kenobi, Compte Dooku & Anakin Skywalker


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Re: Star Wars Battlefront II

le Mer 13 Juin 2018 - 1:04
Personne n'est intéressé par ces informations ?

Bon, la partie 2 de la saison II "Solo" est sorti et c'est génial, que ce soit au niveau du mode convoi ou cargaison jetpack, de la map Kessel ou bien encore des nouvelles apparences, particulièrement une !

Les aspects holographiques des menus ont été retirées en intégralité, cependant l'équipe de développement du jeu va encore travailler afin de rendre les menus toujours plus beau.
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Re: Star Wars Battlefront II

le Mer 13 Juin 2018 - 1:14
Si, mon fils :heureux:
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Re: Star Wars Battlefront II

le Mer 13 Juin 2018 - 13:18
Je pense que nous sommes nombreux à suivre les infos qui sont donnés ici. Perso ça m'intéresses! Mais comme rien a dire de super intéressant je ne poste pas. Juste une chose... Je m'éclater à jouer avec les EWOKS..chassez les stormtroopers. Mais je ne retrouve pas ce mode de jeux depuis ma MAJ du 12 juin. Une idée?
J'ai retrouvé le palais de Jabba 😁
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Re: Star Wars Battlefront II

le Mer 13 Juin 2018 - 14:06
Alexandre89 a écrit:Je pense que nous sommes nombreux à suivre les infos qui sont donnés ici. Perso ça m'intéresses! Mais comme rien a dire de super intéressant je ne poste pas. Juste une chose... Je m'éclater à jouer avec les EWOKS..chassez les stormtroopers. Mais je ne retrouve pas ce mode de jeux depuis ma MAJ du 12 juin. Une idée?
J'ai retrouvé le palais de Jabba 😁

Je suis aussi étonné que toi par rapport à Chasse Ewok, en attente de plus amples informations.

Le palais de Jabba me rappelle Battlefront 1, je suis nostalgique !

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Ce skin ! mdr  mdr



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